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BLACK
FRIDAY
2024

Workshop Exercises: Evaluate

Head / Heart / Hand

Evaluate an idea on its logical, emotional, and practical qualities

Illustration of Head / Heart / Hand
Run a Head / Heart / Hand play

Also called: 3H, Heart/Hand/Mind

Timing: Planning

Origin: David Orr

Run time
30-45 minutes

Group size
2-12

Why: Consider logical, emotional, and practical aspects to understand impact, feasibility, and desirability

When: During idea evaluation or decision-making workshops to ensure analysis and alignment of ideas with various dimensions

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

Instructions for running this play

  1. Agree on the topic of your brainstorm. It could be evaluating a project, idea, or activity.
  2. Facilitate a discussion on the following topics using the following questions:
    • Head (logical) - cognitive why
      • How do we help people understand?
      • Does it support business objectives?
      • What’s the sense of urgency or burning platform?
    • Heart (emotional) - affective empathy
      • Why would someone care?
      • Who will be excited about this idea?
      • How will it make people feel?
    • Hand (practical) - how
      • How will you execute?
      • What training will they need?
      • Which processes and policies will need to change – and how?
  3. Decide as a group whether it makes sense to develop the project, idea, or activity further.

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

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Ice Breakers

Relieve initial group awkwardness and establish a safe space

Educate

Broaden knowledge or insight regarding the behavior or situation to inform decisions.

Demonstrate

Show practical examples or models of the desired behavior for clear guidance.

Alert

Highlight current actions and their reasons, bringing unconscious habits to awareness.

Train

Develop necessary skills and competencies to enable effective action.

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