Workshop Exercises: Decision

Parking Lot

Park unrelated questions or topics to keep the workshop on track

Illustration of Parking Lot
Run a Parking Lot play

Follow-up plays: Affinity Mapping, Dot Voting

Timing: Planning

Run time
15-30 minutes

Group size
2-20

Why: Allow participants to raise any questions or topics and still feel heard while not derailing the main agenda

When: Use to maintain session flow and momentum by handling off-topic input not immediately relevant to the current topic

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

Instructions for running this play

  1. At the start of the workshop, explain that you are going to use a Parking Lot to help work more effectively.
  2. Clearly mark a space (a flipchart if physical and rectangle if remote) on your surface with a large ā€œPā€ at the top.
  3. Explain that whenever a point is raised or questions are asked that do not directly relate to the topic or session, you will write a sticky note and stick that onto the marked space.
  4. Invite the group to add to the parking lot at any time.
  5. As the workshop comes to an end, make sure that there is time to address points and questions on the parking lot, with the whole group.

Tips to perfect this play

Master and adapt the play to fit your context and needs.

Tip

If there are still any questions left unanswered, make sure that you or a participant follows them up.

Tip

Introduce a prioritization aspect to the parking lot as you revisit it by providing everyone a limited number of votes or points to allocate.

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

Want to learn more?

Receive a hand picked list of the best reads on building products that matter every week. Curated by Anders Toxboe. Published every Tuesday.

No spam! Unsubscribe with a single click at any time.

Ice Breakers

Relieve initial group awkwardness and establish a safe space

Educate

Broaden knowledge or insight regarding the behavior or situation to inform decisions.

Demonstrate

Show practical examples or models of the desired behavior for clear guidance.

Alert

Highlight current actions and their reasons, bringing unconscious habits to awareness.

Train

Develop necessary skills and competencies to enable effective action.

Community events
Product Loop

Product Loop provides an opportunity for Product professionals and their peers to exchange ideas and experiences about Product Design, Development and Management, Business Modelling, Metrics, User Experience and all the other things that get us excited.

Join our community

Made with in Copenhagen, Denmark

Want to learn more about about good product development, then browse our product playbooks.