Workshop Exercises: Decision

Timeboxing

Help groups stay focused and on track by limiting time for discussion

Illustration of Timeboxing
Run a Timeboxing play

Timing: Execution

Run time

Group size
2-40+

Why: Time constraints prompt focus and regular re-evaluation to ensure right direction, enabling easy course correction

When: Use when you need to manage time effectively and maintain a structured flow of discussions and activities

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

Instructions for running this play

  1. Agree on the goal of the timeboxing sprint. You should only start a timebox knowing exactly what you’re trying to achieve in the time period, and that everyone participating has agreed to give it a try. Be clear about what goals and tasks aren’t included in the timebox.
  2. Allot 10 minutes or less to a timebox (more depending on the complexity of the task and the fidelity of the result required). Make sure there’s just enough time before the task to agree to your plan, and after the task to evaluate what happened.
  3. Use Roman Voting to determine whether a group has reached their objective. At the end of the time box, you should be able to say with certainty whether you accomplished what you’d intended or not, and why. If not, consider extending the timebox with additional minutes.

Tips to perfect this play

Master and adapt the play to fit your context and needs.

Tip: More time means less focus

The more time you allot to a time box, the less likely you’ll be able to focus on finishing the task.

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

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Ice Breakers

Relieve initial group awkwardness and establish a safe space

Educate

Broaden knowledge or insight regarding the behavior or situation to inform decisions.

Demonstrate

Show practical examples or models of the desired behavior for clear guidance.

Alert

Highlight current actions and their reasons, bringing unconscious habits to awareness.

Train

Develop necessary skills and competencies to enable effective action.

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