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Workshop Exercises: Decide

Heatmap Voting

Visually indicate the winning idea by creating a heatmap of opinions

Illustration of Heatmap Voting
Run a Heatmap Voting play

Alternative plays: Dot Voting, Straw Poll

Follow-up plays: Affinity Mapping

See also: Silent Storming

Timing: Execution

Run time
5 minutes

Group size
4-40+

Why: Identify areas of agreement within a group by providing a clear visual representation of the collective consensus

When: Useful to quickly determine the most favored idea or option among a group

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

Instructions for running this play

  1. Generate ideas or list a set of alternatives and put them on individual sticky notes on the same surface.
  2. Consider removing duplicates and clustering ideas through Affinity Mapping.
  3. Hand out a set of small dot stickers to each participant – smaller than those used in the Dot Voting exercise.
  4. Clarify voting constraints. Explain
    1. Why you are holding a vote
    2. How you will act on the outcome
    3. What criteria participants should base their vote on (business problem, goals, expertise or ownership?)
  5. Participants can use as many votes as they need to vote for particular features (for example in a feature sketch) as they need.
  6. Make it clear to participants that they are not voting for an entire solution, idea, or sketch, but for features within it.

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

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Ice Breakers

Relieve initial group awkwardness and establish a safe space

Educate

Broaden knowledge or insight regarding the behavior or situation to inform decisions.

Demonstrate

Show practical examples or models of the desired behavior for clear guidance.

Alert

Highlight current actions and their reasons, bringing unconscious habits to awareness.

Train

Develop necessary skills and competencies to enable effective action.

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