Alternative plays: Figure Storming, Forced Analogy, Mash-up
Follow-up plays: Forced Analogy, Mash-up
Timing: Planning
Origin: Alex Osborn laid the foundation, Bob Eberle formed the questions
Run time
30-60 minutes
Group size
2-10
Why: Everything new is just an addition or modification to something that already existed
When: When your imagination is blank, take an existing item and manipulate it into a new idea
This workshop exercise is part of the Workshop Patterns printed card deck.
A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.
Reserve your deck!Instructions for running this play
SCAMPER is a general-purpose checklist for manipulating existing ideas into new ones by asking a series of questions.
- Agree on an idea or existing product or service to manipulate.
Example: Improve the product of a paper clip
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Go through the following checklist of questions:
- S – Substitute something
What can be substituted in the clip? - C – Combine it with something else
What can we combine the clip with to make something else? - A – Adapt something to it
What can we adapt to the clip? - M – Modify or Magnify it
What can we magnify or put more emphasis on in the clip? - P – Put it to some other use
What other uses can we find for the clip? - E – Eliminate something
What can be eliminated from the clip? - R – Reverse or Rearrange it
What rearrangement of the clip might be better?
- S – Substitute something
- Apply the questions to values, benefits, services, touch points, product attributes, pricing, markets, or any other related aspect you might think of.
Tips to perfect this play
Master and adapt the play to fit your context and needs.
Tip: Choose a theme
Focus the exercise around a specific theme or challenge to concentrate creative energy
Tip: Create pairs
Have participants pair up and discuss ideas for each SCAMPER element, then share with the larger group
Tip: Silent reflection
Allow individuals to silently reflect on each element before sharing ideas, fostering deeper thought
This workshop exercise is part of the Workshop Patterns printed card deck.
A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.
Reserve your deck!Related plays
- How to Use the SCAMPER Brainstorming Technique with Stormz? by Alex Eisenchteter
- Scamper: How to Use the Best Ideation Methods by Rikke Friis Dam & Teo Yu Siang
- SCAMPER exercise by Mind Tools
- Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers by Dave Gray