Workshop Exercises: Decide

Blind Voting

Neutralize dominating personalities & opinions by voting anonymously

Illustration of Blind Voting
Run a Blind Voting play

Alternative plays: Heatmap Voting, Note and Vote, Straw Poll

Follow-up plays: Fist to Five

See also: Note and Vote

Timing: Execution

Run time
5-15 minutes

Group size
3-20

Why: Address unequal power dynamics and dominant voices and give room to quieter or less assertive participants

When: Use to gather unbiased input or make decisions requiring collective agreement without the influence of external factors

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

Instructions for running this play

  1. Clearly mark each option you are voting on with a number. 1, 2, 3, 4, 5, etc.
  2. Ensure the group understands each option so that the group understands what they are about to vote on.
  3. Ask the group to individually write down the numbers of the items they are voting for on a sticky note and to cast their vote in a box. Each participant can vote on three items.
  4. Collect the votes from each participant, count them and write the vote count for each option so that everyone can see the results.

Tips to perfect this play

Master and adapt the play to fit your context and needs.

Tip

Divide the voting process into two stages. In the first stage, participants anonymously vote individually. Then, in the second stage, participants openly discuss the results and collectively decide on the final outcome.

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!
Sources

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Ice Breakers

Relieve initial group awkwardness and establish a safe space

Educate

Broaden knowledge or insight regarding the behavior or situation to inform decisions.

Demonstrate

Show practical examples or models of the desired behavior for clear guidance.

Alert

Highlight current actions and their reasons, bringing unconscious habits to awareness.

Train

Develop necessary skills and competencies to enable effective action.

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