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Workshop Exercises: Decide

Prune the Product Tree

Shape the future of your product collaboratively

Illustration of Prune the Product Tree
Run a Prune the Product Tree play

Timing: Planning

Prep time
15 minutes

Run time
60-90 minutes

Group size
4-10

Why: Visualizes product strategy, addressing problems of misalignment in prioritization and ambiguity in product direction

When: Ideal when deciding on feature prioritization or when product direction seems ambiguous

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

Instructions for running this play

  1. Setup. Draw a tree with a trunk, branhes, and roots on a large surface or use a canvas. In this exercise, we will use these elements:
    • The trunk represents existing core features.
    • Branches are feature branches with thickness corresponding to importance.
    • Roots represent the infrastructure that supports your product. The bigger it gets, the more support they need.
    • The leaves are individual features that the workshop participants will place on the branches. The closer the leaves are to the trunk, the closer they are to being delivered.
  2. List features. Let participants Silent Storm current/prospective features for 5 minutes on sticky notes. Keep blank notes for new ideas.
  3. Prune the Tree. Place features as leaves on branches, nearer to the trunk implies higher priority. Discuss importance and adjust as each feature is placed. Encourage creativity: it is OK to add more features as you go along.
  4. Discuss and compare. Discuss trees, compare with existing roadmap. Analyze pruned features, tree balance, product growth pace, infrastructure needs for strategy insights.

Tips to perfect this play

Master and adapt the play to fit your context and needs.

Tip: Multiple trees for large groups

If you have more than 10 people joining in, prepare multiple sets of trees and leaves

Tip: One observer per tree

Have one observer per tree, whose role it is to ask the participants to clarify what they mean if there’s anything ambiguous on the tree.

Tip: Unbalance is good

An unbalanced tree isn’t necessarily bad thing, but can open up the conversation about why it’s unbalanced.

Tip: Invite stakeholders

Invite stakeholdres so they can negotiate and defend their positions amongst themselves

This workshop exercise is part of the Workshop Patterns printed card deck.

A collection of workshop exercises that will help you ditch dull meetings and facilitate with confidence. It will help you master the design process and have more productive time with your team. The card deck will be ready for purchase in the end of 2025 and is now undergoing rigorous testing.

Reserve your deck!

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Ice Breakers

Relieve initial group awkwardness and establish a safe space

Educate

Broaden knowledge or insight regarding the behavior or situation to inform decisions.

Demonstrate

Show practical examples or models of the desired behavior for clear guidance.

Alert

Highlight current actions and their reasons, bringing unconscious habits to awareness.

Train

Develop necessary skills and competencies to enable effective action.

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