Jennifer Clinehens

Transforming the Customer Journey through Psychology-Driven UX

Learn how to use psychology-driven UX to enhance the customer journey, offering practical frameworks, ethical considerations, and real-world examples for effective user engagement.

Talk transcript of Jennifer Clinehens – recorded on 21 Feb 2024 Product Psychology


Product psychology Design Customer onboarding Customer success Customer problems Frameworks & methods Ethics Experimentation & testing Interaction design User & customer research Conversion rate optimisation Data informed decisions Product strategy Product research Optimization and iteration


Understanding and leveraging psychology can significantly enhance the customer journey. In this talk from the Product Loop meetup, Jennifer Clinehens dives into how psychology-driven UX can transform user interactions and engagement.

We often encounter a wealth of information about psychology and behavioral science in the UX field. Resources like the Persuasive Patterns, Laws of UX, and the Hook Model are widely discussed. However, knowing these principles is just the beginning. The real challenge lies in applying this knowledge effectively to improve the customer journey.

But all of this comes with an ethical disclaier. It’s crucial to use these psychological principles ethically. As designers, we have a responsibility to enhance user experiences without manipulating users. Always consider the balance between business goals and user needs, and establish a code of ethics to guide your decisions.

A Simplified Approach to Applying Psychology in UX

The approach I’m sharing is a practical first step in applying psychology to the customer journey. It’s not the only way, but it’s a good starting point. Keep in mind that context and brand identity play significant roles in how these principles should be applied. For instance, strategies for a luxury brand like Louis Vuitton would differ from those for a budget-friendly prepaid cell phone service.

We’ll structure this around a typical 4D design thinking design process: Discover, Define, Design, and Deploy. Let’s start with the Discover phase.

Discover: The First Step in the Design Process

In the Discover phase, we gather insights through customer interviews and observational research. A useful framework here is COM-B, which stands for Capability, Opportunity, Motivation, and Behavior. This helps us structure interviews to understand what users can do (capability), their motivations, and the opportunities and barriers in their environment.

Observational research, such as the AIU framework (Activities, Interactions, Users), focuses on actual user behavior rather than self-reported data. Behavioral data, like website interactions captured through tools like Hotjar, provides a more accurate picture of user actions.

Once we’ve gathered data, the next step is to interpret these insights using behavioral science principles. It’s important to identify where user actions diverge from their stated intentions, as this often reveals underlying cognitive biases or barriers.

For example, if users say they want to save for retirement but don’t take action, it might be due to a lack of information (capability), insufficient motivation, or contextual barriers (opportunity). By addressing these issues, we can create more effective interventions.

Define: Clarifying the Problem and Target Behaviors

In the Define phase, we identify the specific behaviors that need to change and understand the barriers preventing these changes. This involves pinpointing “problem behaviors” and “target behaviors.”

Here, we generate hypotheses about which psychological principles might influence behavior. For example, social proof, loss aversion, or scarcity might be tested to see which has the most impact. These hypotheses then guide the design of features and interventions.

The Design phase translates hypotheses into actionable features. It’s important that these interventions integrate seamlessly into the existing design process, enhancing the user experience without adding unnecessary complexity.

Examples of effective interventions

  1. Duolingo’s Push Notifications: Duolingo uses push notifications leveraging loss aversion to encourage daily use. For example, reminders that users are close to losing their progress can prompt them to engage with the app.

  2. Social Proof Messaging: This involves showing users that others, especially those similar to them, have adopted a behavior or made a purchase. This principle can be effective in various contexts, such as e-commerce or social platforms.

  3. Scarcity: Highlighting the limited availability of a product or feature creates a sense of urgency, prompting users to take immediate action. This is often used in promotional campaigns or limited-time offers.

Testing and Iteration

The Deploy phase focuses on implementing the designed features and testing their effectiveness. Continuous testing and iteration are essential to refine these interventions based on user feedback and behavioral data.

A key outcome of the Deploy phase is the development of principles or rules of thumb based on what consistently works or doesn’t work in specific contexts. For instance, social proof messaging might be ineffective in certain contexts, such as fast food. These insights help streamline future efforts and avoid repeating ineffective strategies.

Common barriers often prevent users from adopting desired behaviors. Understanding and addressing these barriers using psychological principles is crucial.

Friction refers to barriers hindering users from achieving their goals. While friction can frustrate users, it can also be used positively to slow them down at critical moments. To reduce negative friction, simplify processes and eliminate unnecessary steps. Conversely, introducing deliberate friction can ensure that users make informed decisions.

Social norms are shared standards of acceptable behavior. Leveraging social norms involves showing that a behavior or product is commonly adopted by others, which can encourage more users to follow suit. For example, presenting evidence that many others are using a product can change the perception and encourage adoption.

Define: Clarifying Problem Behaviors and Target Behaviors

The Define phase is crucial for pinpointing the specific actions users take that are not optimal for the product or business and identifying the desired behaviors. This involves clarifying “problem behaviors” and “target behaviors.”

A simple yet powerful framework to structure this phase is the From-To-By-Why framework:

  1. From: Current user behavior.
  2. To: Desired user behavior.
  3. By: The intervention designed to facilitate this change.
  4. Why: The barriers preventing users from adopting the new behavior.

For example, users might download an app but only log in twice before abandoning it (From). The goal might be to get them to log in daily (To). The intervention (By) could involve push notifications leveraging loss aversion messaging. The barrier (Why) might be that users become blind to notifications unless they emotionally connect with their progress.

Generating Hypotheses

Hypothesis generation is a key activity in the Define phase. Identify which psychological principles could effectively change user behavior. Common principles include social proof, loss aversion, and scarcity.

For instance, if loss aversion is hypothesized to be a strong motivator, create multiple versions of push notifications to test which specific loss aversion messages are most effective. This approach helps identify the most impactful psychological triggers.

Designing Effective Interventions

The Design phase translates hypotheses into actionable features. Ensure that these interventions integrate seamlessly into the existing design process, enhancing the user experience without adding unnecessary complexity.

Examples of effective unterventions:

  1. Duolingo’s Push Notifications: Duolingo uses push notifications leveraging loss aversion to encourage daily use. For example, reminders that users are close to losing their progress can prompt them to engage with the app.

  2. Social Proof Messaging: This involves showing users that others, especially those similar to them, have adopted a behavior or made a purchase. This principle can be effective in various contexts, such as e-commerce or social platforms.

  3. Scarcity: Highlighting the limited availability of a product or feature creates a sense of urgency, prompting users to take immediate action. This is often used in promotional campaigns or limited-time offers.

Deploy: Testing and Iteration

The Deploy phase focuses on implementing the designed features and testing their effectiveness. Continuous testing and iteration are essential to refine these interventions based on user feedback and behavioral data.

A key outcome of the Deploy phase is developing principles or rules of thumb based on what consistently works or doesn’t work in specific contexts. For instance, social proof messaging might be ineffective in certain contexts, such as fast food. These insights help streamline future efforts and avoid repeating ineffective strategies.

Overcoming Barriers and Applying Principles

Common barriers often prevent users from adopting desired behaviors. Understanding and addressing these barriers using psychological principles is crucial.

Common barriers are:

  • Friction and Simplicity. Friction refers to barriers hindering users from achieving their goals. While friction can frustrate users, it can also be used positively to slow them down at critical moments. To reduce negative friction, simplify processes and eliminate unnecessary steps. Conversely, introducing deliberate friction can ensure that users make informed decisions.
  • Social Norms and Social Proof. Social norms are shared standards of acceptable behavior. Leveraging social norms involves showing that a behavior or product is commonly adopted by others, which can encourage more users to follow suit. For example, presenting evidence that many others are using a product can change the perception and encourage adoption.
  • Cognitive Biases. Understanding cognitive biases is crucial in designing effective interventions. These biases often cause users to act contrary to their stated intentions. For example, users might express a desire to save money but fail to do so due to immediate gratification bias. Interventions that highlight long-term benefits and use commitment devices can help counteract this bias.

Design: Implementing Hypotheses into Features

Turning hypotheses into actionable features is the core of the Design phase. Here, we focus on creating features that effectively address the identified barriers and leverage psychological principles.

Typical behavioral barriers and solutions are:

  1. Friction vs. Simplicity. Friction can be a major barrier. Simplifying user flows by reducing unnecessary steps can enhance the user experience. For instance, streamlining the sign-up process by minimizing required fields can increase completion rates.
  2. Social Norms vs. Social Proof. To encourage behavior adoption, use social proof to show that others, especially similar users, have successfully adopted the behavior. For example, displaying testimonials from peers can be persuasive.
  3. Cognitive Biases. Addressing biases like immediate gratification or loss aversion can be effective. Highlighting long-term benefits and using commitment devices, such as automated savings plans, can help users align their actions with their intentions.

Practical Tips for UX Designers:

  1. Integrate Behavioral Insights. Try to integrate behavioral science principles into the existing design process to enhance user engagement without adding complexity.
  2. Test and Iterate. Be sure to continuously test hypotheses and iterate based on user feedback and behavioral data to refine interventions.
  3. Develop Context-Specific Principles. Continue to create principles based on what consistently works or doesn’t work in specific contexts to streamline future efforts.

Designing for Diverse User Groups

When designing for diverse user groups, it’s essential to consider the unique needs, preferences, and behaviors of different segments. A one-size-fits-all approach often falls short. Instead, tailor your UX strategies to address the specific characteristics of each group.

Begin by segmenting your users based on relevant criteria such as demographics, psychographics, behavior, and needs. For each segment, create detailed personas that encapsulate their goals, pain points, and motivations. This will help you understand how different users interact with your product and what psychological principles might be most effective for each group.

Different user segments may respond differently to various psychological principles. For example, younger users might be more influenced by social proof and gamification, while older users might value simplicity and clarity. Tailor your interventions to match the specific preferences and behaviors of each segment.

Integrating Behavioral Principles into the Customer Journey

The customer journey comprises several stages, from awareness to post-purchase. Integrating behavioral principles at each stage can enhance user engagement and satisfaction.

  1. Awareness Stage. At the awareness stage, potential users become aware of your product or service. Use principles like social proof and authority to build credibility and attract attention. Highlight testimonials, endorsements, and case studies to establish trust and showcase the value of your product.
  2. Consideration Stage. During the consideration stage, users evaluate whether your product meets their needs. Leverage principles like scarcity and urgency to prompt users to take action. For example, limited-time offers or highlighting limited stock can create a sense of urgency that encourages users to make a decision.
  3. Conversion Stage. In the conversion stage, users make a purchase or take a specific action. Reduce friction by simplifying the checkout process and offering clear, concise information. Use loss aversion and commitment devices to encourage users to complete the purchase.
  4. Retention Stage. Retention focuses on keeping users engaged and coming back. Use gamification, rewards, and personalized communication to maintain interest. Duolingo’s push notifications, which remind users of their progress and encourage daily use, are a great example of effective retention strategies.
  5. Advocacy Stage. In the advocacy stage, satisfied users become advocates for your product. Encourage this behavior by making it easy to share positive experiences and refer others. Use social proof and reciprocity to motivate users to spread the word about your product.

Final advice for UX Designers

Here are some practical tips for integrating psychology-driven principles into your UX design practice:

  1. Continuous Learning. Stay updated on the latest research in psychology and behavioral science. This knowledge will help you apply the most effective principles to your designs.
  2. User Testing. Regularly conduct user testing to gather feedback and observe how users interact with your product. Use these insights to refine your interventions and improve the overall user experience.
  3. Ethical Considerations. Always consider the ethical implications of your design choices. Aim to enhance the user experience without manipulating or deceiving users.
  4. Collaborative Approach. Work closely with cross-functional teams, including marketing, product management, and development, to ensure that psychological principles are integrated seamlessly throughout the product lifecycle.
  5. Iterative Design. Adopt an iterative design process that allows for continuous testing and refinement. This approach ensures that your interventions remain effective and relevant over time.

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