Why: A rapid and visual method to evaluate consensus within a break-out group facilitating efficient group alignment
When: Use during break-out sessions or group discussions, ensuring that everyone's input is considered
Instructions for running this play
- Ask the group to rate their level of consensus on a topic from 0 to 5.
- Each person responds by showing a fist or a number of fingers that corresponds to their opinion.
- The group moves forward only when all votes are above 3.
- Allot more time to discuss if the group holds up a variety of ones, twos, threes, as they then have more work to do.
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Fist (0 Fingers) indicates completely different point of views |
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3 Fingers indicate willingness to go with the group decision |
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5 Fingers indicate total agreement |
Every card deck includes workshop patterns, so your team can put the methods to work in your next session.
Running behavioral design workshops? The Persuasive Patterns Workshop Playbook (PDF) shows you how to design and run them.
Browse the card decksRelated plays
- Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers by Dave Gray
- Five-Fingered Consensus by Dave Gray
- Get to 'Yes' Using 5-Finger Consensus by Michael Wilkinson


