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The Persuasive Patterns Card Deck is a collection of 60 design patterns driven by psychology, presented in a manner easily referenced and used as a brainstorming tool.
Get your deck!Psychological Effect
Cognitive DissonanceWhen we do something that is not in line with our beliefs, we change our beliefs
Persuasive Technique
Conceptual MetaphorWe understand a new idea or concept by linking it to another
Cognitive Bias
Delay DiscountingWe tend to choose smaller immediate rewards over larger, later rewards
Psychological Effect
Inaction Inertia EffectWe are less likely to buy having previously missed a more attractive offer
The Educate strategy works by expanding users’ knowledge or insight to inform decision-making. It becomes a relevant behavioral change strategy when there is a need to empowers users with the information needed to make informed choices. Designers often utilize Educate patterns when users lack understanding or awareness about a product or its benefits. Situations where clarity and comprehension are essential for driving behavior change are ideal for employing Educate strategies.
This category aligns with theoretical backgrounds such as cognitive psychology and information processing theories, which emphasize the importance of knowledge acquisition in decision-making processes. By leveraging Educate patterns, designers can equip users with the necessary insights to facilitate desired behaviors effectively.
The Persuasive Patterns Card Deck is a collection of 60 design patterns driven by psychology, presented in a manner easily referenced and used as a brainstorming tool.
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